Greg Rahn - Audio Director

Excellent leadership, vision, and artistic talent leveraged to produce award-winning audio production elements.

Acclaimed success directing and implementing broad range of music composition, voice over, and audio design and development projects. Proven track record of creating and producing soundtracks for video games, television, and commercials. Experience supervising and directing audio production and voice over studios, including staffing, contracting with vendors, collaborating with creative team, production processes, and scheduling.

Areas of Emphasis

  • Audio Studio Management 
  • Voice Over Recording & Production
  • Sound Effects/Foley
  • Implementing Audio Elements
  • Music Composition
  • Voice Talent Casting
  • Outsourcing Coordination
  • Audio Development & Production for Games
Web and Mobile Platforms: Wwise, Fabric, Unity, Cubase, Logic, Pro Tools, Perforce, GIT, Beatnik.

Professional Experience

Soundmindz Music and Sound Design - American Canyon, CA
Owner, 2017- present

Manage all aspects of an individually owned business for audio production of high fidelity music, sound design, implementation engineering and voice over audio assets for digital media, TV , mobile apps and games.

Selected Achievements:

  • Designed interactive music system for a client’s VR game using Wwise. Provided instruction and training to enable team leaders to implement using the system throughout game development.
  • Composed and produced music and sfx for the world’s first hands free voice game for drivers app - Drivetime Trivia.
  • Designed sounds and music for games on messaging platforms.

Rocket Speed, Inc. – San Francisco, CA
Senior Director of Audio, 2016 - 2017

Efficiently lead and direct creative design projects in support of ongoing marketing and sales of mobile casino games for an application development firm.

Oversee all elements of sound design, music, voice over, and implementation for interactive games. Contract with talent agencies throughout the casting process for selection of voice actors, leveraging internet-based talent. Direct recording, editing and implementation of audio sessions within Unity. Lead game and marketing teams to optimal productivity through managing audio creation, implementation, and outsourcing efforts with sound designers and composers.

Selected Achievements:

  • Improved efficiency, effectiveness, and performance on devices of mobile casino game audio files by decreasing file size by 20%, reducing memory footprint for faster downloads, and optimizing audio format.
  • Achieved increased performance in audio transitions with engaging audio quality through design and implementation of an elegant mixer scheme.
  • Implemented training and motivated team leaders to utilize new audio system for customizations within the game development process.

Kabam, Inc. – San Francisco, CA
Audio Director, 2011 - 2016

Developed and managed a world-class audio department with voice over studio for an interactive entertainment company who develops and publishes multiplayer social games.

Oversaw complete operation of start-up audio department and voice-over studio. Hired, trained, coached, and managed performance of audio staff of designers and programmers. Auditioned, casted, directed and recorded A-list voice talent. Collaborated with game-team producers, engineers, artists, and level designers to deliver AAA audio assets. Secured significant artistic talent through coaching and mentoring audio interns.

Selected Achievements:

  • Designed and managed implementation of an on-site voice over recording studio, saving 50% in dialog recording costs.
  • Created Kabam Tunes record label and led sales of game soundtracks for hundreds of portals, including iTunes, Amazon, Spotify.
  • Composed and produced live orchestral soundtracks for games with significant Hollywood Intellectual Property licensing elements. Star Wars, Lord of the Rings, and Marvel.
  • Led change efforts to utilize audio middleware software to increase efficiency and effectiveness for the audio and engineering teams. 

Soundmindz.com – American Canyon, CA
Owner, 2000 - 2011

Managed all aspects of an individually owned business for audio production of high fidelity music, sound design, and voice over audio assets for TV and video games.

Initiated sales, secured clients, managed contracts and finances, developed delivery channel, and provided quality products within a highly competitive market. Delivered outstanding voice over content by casting, recording, directing and editing voice talent provided by talent agencies. Presented at worldwide conferences as an expert on development of game audio. Extensive client list of top-rated game and toy companies.

Selected Achievements:

  • Built a private recording facility for music composition, SFX Design, and voice recording, saving 50% on external production costs.
  • Created music compositions allowing large amounts of music to play with limited memory for Leap Frog toys by using Beatnick midi player.
  • Created and composed audio and music solutions for acclaimed TV show Survivor, ESPN mobile game with sports analyst Jalen Rose, KTVU’s Mornings On 2 show, and commercials for Hershey’s, Huggies, and Rice a Roni.
  • Advanced awareness of audio careers through instructing middle school audio production classes.

Broderbund/Mattel/The Learning Co – Novato, CA
Lead Sound Designer, 1994 - 2000

Designed and developed innovative game soundtracks for full range of educational products.

Managed sound development process and production quality for educational games. Developed schedules and tracked milestones on significant projects. Oversaw work product of contractors and external developers. 

Selected Achievements:

  • Saved 30% of dialog editing costs and increased productivity by spearheading use of Voice Pro software and restructuring workflow processes with animators.
  • Successfully developed a learning experience franchise through casting, recording, and editing voice talent for a series of Carmen Sandiego games.
  • Significantly advanced quality of soundtracks through a new creative process of recording live musicians, won awards for creation of Where In The World Is Carmen Sandiego soundtrack.

Audio Director

 

Excellent leadership, vision, and artistic talent leveraged to produce award-winning audio production elements.

Acclaimed success directing and implementing broad range of music composition, voice over, and audio design and development projects. Proven track record of creating and producing soundtracks for video games, television, and commercials. Experience supervising and directing audio production and voice over studios, including staffing, contracting with vendors, collaborating with creative team, production processes, and scheduling.

Areas of Emphasis

  • Audio Studio Management 
  • Voice Over Recording & Production
  • Sound Effects/Foley
  • Implementing Audio Elements
  • Music Composition
  • Voice Talent Casting
  • Outsourcing Coordination
  • Audio Development & Production for Games
Web and Mobile Platforms: Wwise, Fabric, Unity, Cubase, Logic, Pro Tools, Perforce, GIT, Beatnik.

 

Professional Experience

 

Soundmindz Music and Sound Design - American Canyon, CA

Owner, 2017- present

Manage all aspects of an individually owned business for audio production of high fidelity music, sound design, implementation engineering and voice over audio assets for digital media, TV , mobile apps and games.

Selected Achievements:

  • Designed interactive music system for a client’s VR game using Wwise. Provided instruction and training to enable team leaders to implement using the system throughout game development.
  • Composed and produced music and sfx for the world’s first hands free voice game for drivers app - Drivetime Trivia.
  • Designed sounds and music for games on messaging platforms.

Rocket Speed, Inc. – San Francisco, CA

Senior Director of Audio, 2016 - 2017

Efficiently lead and direct creative design projects in support of ongoing marketing and sales of mobile casino games for an application development firm.

Oversee all elements of sound design, music, voice over, and implementation for interactive games. Contract with talent agencies throughout the casting process for selection of voice actors, leveraging internet-based talent. Direct recording, editing and implementation of audio sessions within Unity. Lead game and marketing teams to optimal productivity through managing audio creation, implementation, and outsourcing efforts with sound designers and composers.

Selected Achievements:

  • Improved efficiency, effectiveness, and performance on devices of mobile casino game audio files by decreasing file size by 20%, reducing memory footprint for faster downloads, and optimizing audio format.
  • Achieved increased performance in audio transitions with engaging audio quality through design and implementation of an elegant mixer scheme.
  • Implemented training and motivated team leaders to utilize new audio system for customizations within the game development process.

Kabam, Inc. – San Francisco, CA

Audio Director, 2011 - 2016

Developed and managed a world-class audio department with voice over studio for an interactive entertainment company who develops and publishes multiplayer social games.

Oversaw complete operation of start-up audio department and voice-over studio. Hired, trained, coached, and managed performance of audio staff of designers and programmers. Auditioned, casted, directed and recorded A-list voice talent. Collaborated with game-team producers, engineers, artists, and level designers to deliver AAA audio assets. Secured significant artistic talent through coaching and mentoring audio interns.

Selected Achievements:

  • Designed and managed implementation of an on-site voice over recording studio, saving 50% in dialog recording costs.
  • Created Kabam Tunes record label and led sales of game soundtracks for hundreds of portals, including iTunes, Amazon, Spotify.
  • Composed and produced live orchestral soundtracks for games with significant Hollywood Intellectual Property licensing elements. Star Wars, Lord of the Rings, and Marvel.
  • Led change efforts to utilize audio middleware software to increase efficiency and effectiveness for the audio and engineering teams. 

Soundmindz.com – American Canyon, CA

Owner, 2000 - 2011

Managed all aspects of an individually owned business for audio production of high fidelity music, sound design, and voice over audio assets for TV and video games.

Initiated sales, secured clients, managed contracts and finances, developed delivery channel, and provided quality products within a highly competitive market. Delivered outstanding voice over content by casting, recording, directing and editing voice talent provided by talent agencies. Presented at worldwide conferences as an expert on development of game audio. Extensive client list of top-rated game and toy companies.

Selected Achievements:

  • Built a private recording facility for music composition, SFX Design, and voice recording, saving 50% on external production costs.
  • Created music compositions allowing large amounts of music to play with limited memory for Leap Frog toys by using Beatnick midi player.
  • Created and composed audio and music solutions for acclaimed TV show Survivor, ESPN mobile game with sports analyst Jalen Rose, KTVU’s Mornings On 2 show, and commercials for Hershey’s, Huggies, and Rice a Roni.
  • Advanced awareness of audio careers through instructing middle school audio production classes.

Broderbund/Mattel/The Learning Co – Novato, CA

Lead Sound Designer, 1994 - 2000

Designed and developed innovative game soundtracks for full range of educational products.

Managed sound development process and production quality for educational games. Developed schedules and tracked milestones on significant projects. Oversaw work product of contractors and external developers. 

Selected Achievements:

  • Saved 30% of dialog editing costs and increased productivity by spearheading use of Voice Pro software and restructuring workflow processes with animators.
  • Successfully developed a learning experience franchise through casting, recording, and editing voice talent for a series of Carmen Sandiego games.
  • Significantly advanced quality of soundtracks through a new creative process of recording live musicians, won awards for creation of Where In The World Is Carmen Sandiego soundtrack.